Below you will find general information on the vHRC trial as well as the strategy and the group placements that we run as a guild. Any time you plan on running this Trial with the Guild please make sure you are familiar with the bellow information and the strategies listed below for each boss. When you sign up you will receive a Role and it is important that you know what you are expected to do in that role. If you have any questions please reach out to your Raid Leader in advance.
Group Comp:
2 Tanks
2 Healers
8 DPS
Trial Preparation:
Create Two Groups
Bottom Group: Main Tank, Healer, 4 DPS
Top Group: Off Tank, Healer, 4 DPS
After the group defeats the First boss the Bottom group will go into the left gate, and the Top group will go into the door on the right.
Ra-Kotu
Tanks:
Face Ra-Kotu away from group
Be Prepared for huge damage at 35% when the boss begins his Spin-to-Win attack
Healers:
Stank directly behind the boss to avoid the Six Sword and heal your stack of DPS and tank
Pay Special attention that you back away from the boss at 35% and keep your tank healed during the Spin-to-Win Attack
DPS:
Stand directly behind the boss to avoid the Six Sword Assault. Block if it hits you to avoid dying from the return flight
Mechanics:
Gust
Summons Whirlwinds on the ground that the healers will need to heal the group through.
Six Sword Assault
Ra-Kotu will throw four swords out that will boomerang back to the boss hitting players twice fi they are in the wrong spot. To avoid this stand directly behind the boss.
Spin-to-Win Attack
At 35% Ra-Kotu begins his Spin-to-Win attack, back away from the boss and continue damaging the boss.
Bottom Boss - Yokeda Rok'dun
Tanks:
Grab Welwa and Stack them on the Boss so that he does not run away from your dps to rez them
Healers:
Avoid standing behind the Welwa's as they will do a reverse-cone damage ability
DPS:
Avoid standing directly behind Welwa's because of the cone damage they do behind them
Be prepared to bash the flame shapers
focus Welwa's that become enraged, otherwise cleave them down with the boss
Mechanics:
Fire Circle
Boss will place fire circles on the group. Don't Stand in them!
Welwa Adds
Welwa's will need to be tanked and killed, especially they become enraged.
Top Boss - Yokeda Kai
Tanks:
Tank the boss
Be ready to bash the bosses channeling abilities
Healers:
Keep the party topped off in case someone needs to block a meteor
Be ready to bash the bosses Channeling abilities or use Crushing Shock
DPS:
Be Ready to bash the bosses channeling abilities or use a skill like Curshing Shock that will interrupt the boss.
Mechanics:
Boss Split
The Boss will split into four copies. Ignore the images and focus on the Real Boss (it will have a health bar).
Fire Attack
The boss and his add will occasionally channel a fire ability that needs to be interrupted.
Meteor
At any point a meteor may rain down on someone. The safe thing to do is block, but fee free to try to roll dodge.
Group Fire Explosion
The boss will occasionally release an explosion that will kill you if you do not get out. IT IS A ONE SHOT!
Final Boss - The Warrior
Tanks:
Main Tank
Hold boss just outside the blue circle so the boss is outside of it while your DPS are inside of it
HM: position the boss such that he faces 2 statuses at a time. When he throws his shield this will break the statues. Break as many as possible.
Off Tank
Round up adds and maneuver them into the cleave damage on the boss
HM: Stack gargoyles that are left on the boss
Healers:
Be careful not to stand separate from the group or the boss will jump on you
HM: If you are fossilized wait for the boss to free you with his shield or until your team moves a safe distance away from you before you synergize!
DPS:
This is not a DPS race, There is no enrage. So focus first on staying alive and out of the red.
HM: If you are fossilized wait for the boss to free you with his shield or until your team moves a save distance away from you before you synergize!
Mechanics:
Circles
There are two circles on the ground in this room.
The yellow circle will provide your group with increase health recovery, but you should use the Blue Circle.
The blue circle will provide the group with a damage buff.
At 70% the boss will remove the circle
Shield Attack
The boss will throw his shield and it will boomerang back. Be sure to get out of the way when you see the forecast on the ground
Leap Attack
If a member of the group stands too far away the boss will leap onto them. If this happens be sure to get out of the aoe forecast on the ground or you will die. Avoid this by staying close enough to the boss.
35% Execute Phase
Boss will explode at 35% removing all remaining adds. Spread out and block
Shehai Storm
The boss will raise his sword in the air and doe AOE damage to the room for 5 seconds. The group must spread out and heal/block/shield
Cleave
Immediately after the Storm the boss will always do a 360 degree damage attack. Be sure to back away from the boss after the storm every time, to avoid this cleave attack.
Frontal Line Attack
The boss will slame his sword into the ground and blast a line of damage toward the group. Be sure to get out of the way
HARDMODE
To Activate Hardmode destroy the statues before the boss room.
Gargoyle statues in the room will come to life throughout the fight if you don’t use the boss to break them by having him Jump onto them or throw his shield through them.
Fossilize – the boss will randomly fossilize players. It is VERY IMPORTANT they do not use the synergy to free themselves. It will kill everyone nearby. When someone is fossilized you have two options
Have boss throw his shield to free them.
Everyone move away from that person and then let them synergize to break free